ESL always strives to deliver the best possible esports experience for players and audience alike, which is why our developers are currently preparing to integrate Wargaming.net’s latest development into the ESL Play online esports platform.
Battle API (Application Programming Interface) will be built into the game itself and seamlessly connect the ESL Play platform with World of Tanks for the most streamlined competitive online World of Tanks experience yet. With the automation of game invites, score postings and bracket updates, Battle API integration will allow for easier and more meaningful post-match analysis, with statistics such as number of shells shot, accuracy and damage dealt available to players mere moments after a game finishes.
ESL is the first external company to integrate Battle API into their leagues and competitions, which will enable players to earn in-games credits and battle experience by taking part in both online and offline competition thanks to the integrated Battle API negating the need for the use of training rooms.
Mohamed Fadl, Wargaming.net’s esports director of Europe and North America, said of the upcoming Battle API integration:
“Esports is all about collaboration, no matter whether you’re part of the pro scene, a developer, in production or a viewer at home. This is never truer than when we talk about moving esports to the next frontier. That’s why the Battle API is the next step forward for us. We’re building stronger foundations across the globe to help make every journey into the esports world as easy and accessible as possible. In 2015, the API, along with several other important features developed in cooperation with pro teams and partners, will be crucial to one of our key goals – bringing third party tournaments to a whole new level and attracting a wider audience to the esports scene.”
Since ESL and Wargaming.net first partnered in 2011, ESL World of Tanks playes have won over US$1 million in prize money, with Battle API integration representing the latest step towards a higher standard in both esports events and overall user experience worldwide.
Steven Neale, product manager at ESL, said of the integration of Battle API:
“We’re very excited to begin testing in March and plan to have the system up and running by mid April. Battle API integration means players can worry less about bureaucracy and focus more on enjoying World of Tanks and esport competition. It also improves the level of commentary and analysis that we are able to provide in our professional broadcasts. That’s what we’re after: a better experience for all.”
To find out more about ESL World of Tanks competition, head over to the ESL Play World of Tanks hub page. Also click here for seven reason why you should tune in to the WGL Season 5 finals this weekend!