Team Curse is a constant and consistent name in all eSports, but their Call of Duty team has been building a steady following this past year. Making a name for themselves in tournaments such as the Call of Duty Winter Invitational and MLG Anaheim, Team Curse is one of the US teams poised to take the top spot heading into Call of Duty: Advanced Warfare.
Curse is one of the few Call of Duty teams who have a dedicated team house. While being a relatively new squad, it’s clear that the time they’ve spent together has vastly improved the team’s communication and shot-calling. The current squad made its debut at the MLG Anaheim event back in June of this year. Having shown up fresh to that event, they still took fourth place, an impressive feat for a team so newly formed. Since then, the team has spent time honing their chemistry and communication. Going forward, Team Curse is definitely a team to keep an eye on.
The current roster has been together for just over two months now. With steady practice and time outside the game, the team is looking better than ever, just in time for a new Call of Duty title. They’ll get their first hands-on experience on the new title at gamescom 2014, but definitely check these guys out at their show matches at pro.eslgaming.com/callofduty. Going into the Call of Duty: Advanced Warfare Pro Bootcamp, Crowsterr will be filling in for Tipsy, which makes the current lineup:
- Matthew “Burnsoff” Potthoff
- Ryan “Crowsterr” Crowley
- Steve “Mochila” Canle
- Ian “Enable” Wyatt
Enable is one of only a handful of players to ever successfully compete at multiple eSports titles. His switch from Halo to Call of Duty makes him an incredibly adaptable player who brings a lot of raw skill to the table. When it comes to competitive FPS titles, Enable can handle anything you throw at him. Being a relatively new addition to the team, Enable has spent his time getting to know his new team members and helping to cement the team relationship to forge a championship roster. His experience gives him a reflective nature which comes through when communicating with him. He was gracious enough to answer a few questions for ESLGaming.com heading into the Call of Duty: Advanced Warfare pro bootcamp.
ESL: You’re one of few players who have been able to make the switch from Halo to Call of Duty successfully. Having just joined the CoD scene with the most recent title, can you describe how you got into Call of Duty and what your training was like leading up to getting your spot on Team Curse?
Enable: I got into Call of Duty by word of mouth from Halo pros and other Call of Duty players. With Halo on the downfall, I still wanted to compete in an FPS at a high level, which happened to be Call of Duty. I’ve made the move pretty quickly compared to others. Training for me was just repetition of playing the game – I didn’t do anything special, just practiced consistently. Coming from Halo, it is pretty easy to transfer ‘skill’, but learning the maps, game types, game awareness were the hardest since I had to basically rewire my brain.
ESL: What motivated you to make the switch over to Call of Duty? Do you feel like you bring some new aspects to the team based on what you’ve learned during your time as Halo pro?
Enable: What motivated me the most to make the switch over to Call of Duty was to become the first player to win a major event in Halo and Call of Duty. Not an easy feat at all – besides me, Crimsix and Formal are the only two others that have even come close. I definitely feel like I’ve brought some new aspects to the team that I learned from playing Halo such as communication, certain team strategy, advanced teamwork and some other smaller things.
ESL: Your team is full of really great individual players, but you’re very new as a squad. What’s the biggest hurdle you guys have had to get over in your training together?
Enable: The biggest hurdle that we had to get over is consistency. Being a new team makes it hard to learn how each player plays, and thinks so there are times where our team is playing amazing then there are times where we are lackluster. Being on the same ‘page’ is the most important thing and we need to learn how to keep building our team chemistry so we don’t make those small mistakes against another top team that costs us the game or series.
ESL: You guys performed very well at the MLG Anaheim event, but still didn’t take the top spot. What are you guys working on as a team to improve for your next event?
Enable: We are not satisfied with out we played at Anaheim – we felt like we could have played much better (as does every team that doesn’t win), but we are working on improving our chemistry. We made some costly mistakes at Anaheim that stemmed from our lack of chemistry in certain situations so every day we are just trying to fix those little mistakes. Once we get better in those scenarios, we will be a consistent top team, in my opinion.
ESL: You’ve been at the Curse house for a little over two months now – how do you like it? What are some of the benefits you’ve noticed since moving in? Anything you wish was different?
Enable: I love being at the Curse house – being able to play next to your teammates and go over mistakes in person makes it much easier to learn and get better. I like being around all of the guys as well outside gaming, which helps because we get along and can just relax and have fun.
ESL: You are also one of the few people that switches between roles based on the map or game mode. What do you think it is that makes you so adaptable?
Enable: I’ve been around a long time in the competitive FPS scene so I just understand better on what needs to be done to win. There are a lot of great players that don’t understand certain things that can change a game just because of their inexperience.
ESL: In your opinion, what’s the next step for CoD as an eSport? What sort of things would you like to see implemented in the next title?
Enable: I think the next step for CoD is to follow the footsteps of LoL and Dota. I would love to see a theater mode to make the game easier for fans and spectators to watch, I also would like to see more competitive game types and maps for the next title. The game NEEDS to be an all-around competitive game out of the box to make the next leap in competitive eSports
We definitely appreciate getting the opportunity to talk with a player like Enable, and look forward to seeing what the future of Call of Duty has in store for Team Curse. Make sure to find out more about Call of Duty: Advanced Warfare at this year’s gamescom including feature shows, showmatches and player interviews. We’ll be covering the whole thing on ESLGaming.com, where you can find our interviews with MerK from EnVy.US, Gotaga from Team Vitality, RocKzz from KILLERFISH eSport and more.